I'm starting to implement a feature which will allow people to interconnect computers (equipment) from different players. This connection will be used in hacks (battles) against a player.
I want that the costs to be mostly in websites. At a certain point these networks will be breakable so you'll have to remake them. If a player within the network attacks someone and looses, the entire network will be shut down.
More details later as I will polish them.
I'm waiting for more suggestions and opinions.
Thank you,
Andi