Team hacks

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Team hacks

Postby Andi on Sat, 04 Sep 2010 09:06:00 +0000

I'm starting to implement a feature which will allow people to interconnect computers (equipment) from different players. This connection will be used in hacks (battles) against a player.
I want that the costs to be mostly in websites. At a certain point these networks will be breakable so you'll have to remake them. If a player within the network attacks someone and looses, the entire network will be shut down.

More details later as I will polish them.

I'm waiting for more suggestions and opinions.

Thank you,
Andi
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Re: Team hacks

Postby Ozy {DD} on Sat, 04 Sep 2010 09:23:37 +0000

sounds fun :D


I feel I'll be dying a lot soon :P
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Re: Team hacks

Postby Myckaal on Sat, 04 Sep 2010 09:44:05 +0000

I like the sound of this ....
All reality is subjective
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Re: Team hacks

Postby TotesSkip on Sat, 04 Sep 2010 10:36:50 +0000

mmm DDoS
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Re: Team hacks

Postby Diseased Violence on Sat, 04 Sep 2010 12:19:39 +0000

Seems interesting, looking forward to get more info on it..!
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Re: Team hacks

Postby theoneandonlyCire on Sat, 04 Sep 2010 15:22:54 +0000

Sounds great. Shouldn't break if someone in your network is attacked and loses because of course the networks would be broken every five minutes. The cost for repairing a network should be dependent on how many computers in the network are shut down at that time, rather than remaking the whole network, I think.
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Re: Team hacks

Postby Diseased Violence on Sat, 04 Sep 2010 17:16:53 +0000

I know you'll get out with some more info later but want to put this out:

1) Is there a limit on the network? (x amount of players)

2) How will the creation of the network work? (invites etc)

3) How can you break a network? (someone inside the network have to loose or someone in the network are hacked)

4) Can you be a part of several networks?


More to cum.
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