the inflation problem stems from a general design flaw in the game- features such as servers and random hacks generate money out of thin air for the player. the more players, the more money generated. its like water filling a bath. what makes this so bad is that theres no way to remove some of this money- ie pulling the plug outta the bath. hell, even selling ECs is bad for the economy, since technically they are created for free and sold at a high price.
with the exception of buying equipment, healing or starting a gang and a few other things which are either negligable or one off expenses, there is no way to remove cash from the system. since the ec market place etc just transfer money around it stays in the system and still adds to inflation. eventually the rich become richer and the poorer new players will never get a chance to catch up.
the cash flow in does not match the cash flow out. its good that bank interest has been eliminated and that there is a tax on the marketplace (tho the market place tax is not a strong solution, it will only slow the rise in inflation)
it was the same in old CW- the oldest players always stayed at the top so long as they kept playing, as they could buy more ecs and increase their stats at a faster rate than newer players.
but back on point. If you want to avoid this situation happening again there needs to be some protocols put in place to remove money from the system. Some Suggestions:
- There could be a cash requirement for training for example, increasing with higher levels or whatever.
- Gang 'tax'. for a gang to exist it must pay a tax daily, weekly etc or else be frozen until paid. this will not only allow money to filter out of the game world, but will help promote activity in gangs, and provide more reason for individual gangs charging credit taxes
- Players could charge a weekly rent for their computer/apartment/base whatever.
- much lower payouts from servers and random hacks. Perhaps also limit max server numbers.
I appreciate that changes like this would be unpopular- no one wants to pay rent for example, and the whole point of the game is to get richer, but right now the system is equivalent to just having money rain down from the sky, rather than having someone pay you out of their pocket for your work.
If you have to pay to train, not only will it remove money from the Economy and as such keep inflation down, but it will also allow newer players to catch up with the older ones, and help add some competition which is lacking from the game- since the richer players cant just rest on their laurels, but will have to work hard for the cash to train (and they wont just be able to spend it on ECs from the marketplace either)
It might only be 5 CDs per train, or it could be 50, hell it could even increase as you level up or whatever- in fact this would be a better solution, allowing newer players to catch up with the older ones as you can train cheaper earlier and so train at a faster rate to begin with.