Seeing as there has been little interest in this competition, and only a few suggestions have been made, I guess I'll just have to suggest a good old update that has been knocking around for years.
Inflation is still happening in NCW and EC prices are still getting higher and higher, even with the new market system dampening the effect. Supply and demand dictates that the smaller the supply there is with respect to demand, the more the price will fall. Therefore, we should supply lots of ECs, in the form of a game owned 'shop' where you can buy lots of ECs, and inflation will go away. The arguments for this have been repeated so many times that I should probably have them copied to a .txt file so I can bring them out when needed However, for those of you new to these debates:
1. It will put a roof on the head of EC prices as no one will pay more in the market than the price in the shop
2. It will remove millions of CDs from CW and stop inflation
3. At the end of old CW, one was implemented and it successfully brought the EC price down overnight.
4. I'm sure there's more but I've forgotten them
Now, we know it is technically possible because, as mentioned, it was implemented in the last few days of OCW and it worked brilliantly, so Aoen should have no trouble approving it on technical reasons Note that this does not imply an unlimited EC store, but I would suggest one that was unlimited in the everyday sense eg 100 max per day. This would avoid people 'buying their share' every day, which would happen if it was as low as 20, but not so much that one person could become #1 from simply buying a heap of them. It may also work well with a controversial idea I will post in the normal suggestions forums when I get a chance (link will be provided here when i get the time )
New twist to it:
(Note that this is an additional idea of mine and I am willing for it to be scrapped from the final draft of the suggestion should it not be liked/technically possible. It should in no way take away from the main idea above).
One problem that appears is that as market prices change over time, so should the EC store price. Admins understandably can't be bothered to change the price all the time, so why not introduce a changing price dependant on the total ECs and CDs in the game?
e.g Currently the totals stand like this:
Money: 1,433,054,986
Energy Charges: 41,113
So, lets say the price in the EC store is dictated by dividing the total money by the total ECs, then multiplied by some constant (say 5 for now)
Price in shop = (1,433,054,986/41,113)*5= 174,282 Which is in the realms of the market price.
Now say someone makes a bunch of ECs (1,433,054,986/42,000)*5= 170,601 and the price drops, encouraging people to sell in the market for less (more supply, price goes down)
Now lets say a lot of people hoard their money for a while in their bank/gang bank (1,500,000,000/42,000)*5= 178,571 and the price goes up, encouraging people to not hoard and counteracting this hoarding effect by making the value of each CD go down.
This would add an interesting dynamic to the store and would make the market act more like a real market, while now it works on a weird effect of 'the more things on sale, the higher the prices get'. With this system, if there was more supply the prices would be forced down by the decreasing shop price. Also, if inflation continued, the shop would react without the admins having to bother with adjusting it!
Anyway, the second part is just an idea and can be removed if unpopular/hard to code, but I can't see any (technical) objections to the first part so hopefully it will be approved