{DD}MCKiller wrote:OK, here a suggestion, remove servers and hacking for money but increase the money you get from hacking a player. Then as you level you will get money to buy the ECs.
{DD}PaPPy wrote:its a thread to suggest ways to remove money from the game....
michaelarby wrote:ie all new players after the update
michaelarby wrote:The only issue that would cause concern is that if you were to implement an x:2x buy:sell ratio, then does the shop buy at current market prices (pandering to the sellers but meaning the buyer must pay double) or sell at current market prices (meaning buyers are getting charged the same as before, but selling only gets you half what you used to earn...)
Not A Duck wrote:Introduce a new commodity that trades at about 2.5x EC prices and gives the benefits of about 3 ECs. I call it the mega energy charge. You can call it MECs.
Not A Duck wrote:Or you can remove ECs or restrict them to 15 per day so that only the uber dedicated can get to the weekly 600, and if you do this, remove the EC market and open an EC shop which buys and sells at nominal market prices. This slows player growth, removes money from the game, etc. Win-win.
Not A Duck wrote:OR, the admins can add increasingly more expensive equipment that would then be required to use ECs. At first, the machine could cost $100k but only draws 40 energy, all the way up to 25mil, which draws 75 energy. The machine's susceptible to random malfunctions (2.5% of the time the machine breaks), and that requires you to buy a new machine.
Not A Duck wrote:I'll take my prize now.
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