Not A Duck wrote:Introduce a new commodity that trades at about 2.5x EC prices and gives the benefits of about 3 ECs. I call it the mega energy charge. You can call it MECs.
Would make the EC redundant, and be replaced by this new thing giving more energy, fuelling stat inflation. Making ECs give out 75 energy would have exactly the same effect.
Not A Duck wrote:Or you can remove ECs or restrict them to 15 per day so that only the uber dedicated can get to the weekly 600, and if you do this, remove the EC market and open an EC shop which buys and sells at nominal market prices. This slows player growth, removes money from the game, etc. Win-win.
Only removes 15 ECs worth of money from players every day, and removes a large feature of CW. More neutral-loss IMO
Not A Duck wrote:OR, the admins can add increasingly more expensive equipment that would then be required to use ECs. At first, the machine could cost $100k but only draws 40 energy, all the way up to 25mil, which draws 75 energy. The machine's susceptible to random malfunctions (2.5% of the time the machine breaks), and that requires you to buy a new machine.
I don't quite understand this idea, so can you flesh it out a bit more for me. Would the energy be taken each time it was used, or once a day? Also, what benefit does the weapon give you exactly? And at what point would it be more worth it to use the 75 energy to train instead of whatever these weapons do?
Not A Duck wrote:I'll take my prize now.
Hah, there's no prizes for suggesting nice things in CW, just slight (very slight) pride in that you were right

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