by theoneandonlyCire on Sat, 17 Jul 2010 01:55:13 +0000
The least I know levels do right now is add hp to the gang. They might add stats, as well. I like the level incentive ideas for unlocking special facilities, but I think they're a bit high. Divide by 5 and they should be fine. I mean we only have a level 900 gang after all these months, and that's with the top leveled player paying taxes to them. I mean I can't really speak from previous knowledge/experience of how fast a gang can level, but those numbers seem a bit high. You may know better. Anyway. I love the idea of boosting members' stats by a point or two for every level the gang has, as long as they're a member. True, immediate incentive, though it might end up a ridiculous bonus for new players, even at 1 point per level. Since you expect them to eventually hit 25,000 levels, that's about 100,000 points to a new player, which is too much. So, there'd either have to be a cap on how much it can boost, cap for each member depending on their level, a cap for each member based off a percentage of their gamescore, or a cap overall that can be raised later on as an upgrade purchased after hitting a high level. Or anything else someone can think of to limit the power of it.
Another level idea, getting a bonus guardian slot. (higher level than those, since it would give a huge edge in district battles)