Confuzzed wrote:Why are you redirecting me to the suggestions forum??
Confuzzed wrote:But could i then suggest somehow teaching people to play?
Confuzzed wrote:This deserves its own post, sorry for double posting
Confuzzed wrote:If you would like i can randomly select another group of people (people outside the top 200) and see about this again. But slowly this is starting to prove my point, we need to get people into gangs and teach them how to play. Its pointless having the same old people that placed CW playing here again without anyone new
Confuzzed wrote:To address the inactive problem, If the gang owner is inactive for more than 31 days then that gang should be removed (assets and all) there is no reason to keep your funds or anything inside your gang anymore. on CW they removed the inactive gangs and eventually that will happen here as well, but that is why we have staff/admins.
Confuzzed wrote:There is no point in screwing the people who want to play but just dont know how and this is all that you are doing. Consider those people in your calculations because if you dont, its going to be the same people inside this game until Orsm takes down the entire server OR until inflation gets us to a point where people can create gangs BUT by then you will have lost out on thousands of possible players AND you have the problem of noobs starting with no stats and the whole "This mountain is 2 high to climb" which caused the reset in a way would just been restarted.
Anyhow that is my final 2 cents worth on this topic, it aint my game, i just play it
|OSX|Rusty wrote:Confuzzed wrote:Why are you redirecting me to the suggestions forum??
U still didnt answer this, btw|OSX|Rusty wrote:CW has always had at least 10 inactives to 1 active, because it is a pretty hard game. IMO, if they cba to read the tutorial they won't like CW and will probably just quit later, and even if newb gangs are created, how will the newbs know to join them if they don't read the tut?
That may be true, but at this point we should be able to keep alot more actives as everyone is around the same stats|OSX|Rusty wrote:I don't really see how this would fix anything, and would just create a lot more moaning people and a lot more people not bothering to come back if they quit.
When people quit, they usually dont come back until something like a reset happens and yes i can see your point here as we have alot of whiners|OSX|Rusty wrote:You're right. You're a player and so can do something about this. Admins aren't going to create a newb gang, so why don't you get out there and see if you can find some people who support your views, then go and create your newb gang.
Confuzzed wrote:Why are you redirecting me to the suggestions forum??
Confuzzed wrote:-- Mon, 18 Jan 2010 06:43:24 +0000 --
How the hell is the suggestions forum going to teach a person how to play??
as a matter of interet, how many new players want automated answer (reffering to noob threads)
People want to deal with people on a 1 on 1 basis and you know something Rusty, you taught me that when i orginally came across this site.
|DD| born2hack wrote:I am in no way interested in starting a gang but still in OCW, gangs were cheaper, I guess 100 ecs, so wasn't that much of a problem, it is like 3 days ecs with 600kills.
Confuzzed wrote:All good by me though, meanless less people to pass on the way to the top
Confuzzed wrote:And frankly it will be a last
|OSX|Rusty wrote:Don't stop suggesting, just suggest more ideas that are likely to be implemented. And remember, just because I disagree doesn't mean its a bad idea. I'm not always right XD
Confuzzed wrote:Nah ur just the person that can get Orsm to look at things
Confuzzed wrote:In order for a few people to be able to make a gang, you would have to get all the assets to one person, thus selling it on the market at 1cd per. This would affect ALOT of people as it would drop the average price
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