[7s] Twidget wrote:I know the battle formula is supposed to be (User HDD x (User BUS / Enemy BUS)) - Enemy RAM, but with such massive variations in the battle outcomes, it makes it extremely frustrating to even try and figure out where to train your stats based on the battle results.
[7s] Twidget wrote:there seems to be up to a 10x multiplier in there.
[OSX] Myckaal wrote:I can almost see how this works:
The battle begins, and the first hit is made --
1 - At the beginning of each hit the two CPU scores are compared. The difference between them get fed into an equation to see who is faster in this round
2 - Who ever the hit goes to, they then do their damage according to the modifier for combat based on HDD and BUS against the other's BUS/RAM
3 - If this is less than the opponent's firewall, go back to step one.
It's the only way it makes sense. Or rather, it's the only way I can see it coming out like that. I'm also not really awake .... so ....
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