|OSX| Junny wrote:Deal with it, greedy bastard.
ALSO, ECs are inflated, they were bound to drop again.
Phildo wrote:The free market worked just fine.
MCKiller wrote:What done we just put a max on the price that people are going to sell at. 100k for ECs, 250k for ddays and 500 for webs.
|OSX| Junny wrote:Deal with it, greedy bastard.
ALSO, ECs are inflated, they were bound to drop again.
Blanz wrote:i've seen this a lot recently, and its really starting to piss me off, because its ruining the market. People are posting incredibly low prices on things, which drastically reduce the average price. For example, i was selling ecs at almost 83k about 12 hours ago, paying a 1.5% tax... about 3 hours from then i go to sell some more, and i see that the tax has suddenly jumped to 18%. am i supposed to believe that the average price went from 80k to 63k over the course of 3 hours? give me a break, that's blatant sabotage.
Blanz wrote:so I suggest that if you want to calculate a FAIR average price, that you also charge for selling BELOW the average price. This would ensure that people cannot screw with the average price for ecs (like what has already been done with websites, so that pretty much no one sells anymore, and ddays, so that they are selling at 2/3 the price of ecs)
Blanz wrote:while ignorant people will say "but the prices are down, so its good," i hope they have a fun time finding some ecs on the market, because i havent seen any being sold for the last 3 hours. (the average price has not changed) Reduced price reduces the supply, unless more ecs are introduced into the game, which i recommend. But at an average price of 63k, the number of sellers has reduced (i know ive stopped) and the demand has stayed the same, which increases the "real" price, even though the price we're allowed to sell at has stayed the same/reduced. So now im seeing people in chat begging for ecs. someone offered me 150k for one. (even though that would mean a 100k tax. ridiculous)
Blanz wrote:So in order to prevent people from fucking with the average price, which destroys the market, please introduce a measure to prevent people from selling too low to destroy the market. i suggest the same tax that prevents people from selling "too high" (even though there is really no such thing as "too high" in this game, but this topic is not about that) be applied to selling too low. That will allow the average price to be a true "average price", so its fair for all and yadda yadda yadda.
Blanz wrote:Disclaimer (or whatever): I'm writing this late at night, so excuse me for any grammar/spelling errors or run-on sentences. Also, if you disagree with me on the economic fundamentals of what i wrote, you're wrong.
Phildo wrote:The free market worked just fine.
Mojo wrote:Phildo wrote:The free market worked just fine.
Heres where my vote stands...
Rusty wrote:Mojo wrote:Phildo wrote:The free market worked just fine.
Heres where my vote stands...
Apart from the whole needing to reset the game bit...
Blanz wrote:Rusty wrote:Mojo wrote:Phildo wrote:The free market worked just fine.
Heres where my vote stands...
Apart from the whole needing to reset the game bit...
which was because of the lack of ecs in the game - the free market simply reflected this fact
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