Game Changes

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Game Changes

Postby Orsm on Mon, 14 Dec 2009 04:56:02 +0000

For those of you that would like to know what has been changed etc. I hope i've listed everything :?

Change log:


- New layout (+2 themes available, including a non-images version)
- New experience formula
exp. needed: ROUND_UP((USERLEVEL ^ 1.51) * 2) + 50
exp. gained: ROUND_DOWN(ENEMYLEVEL ^ 0.63) + RAND(4,6)
- Statpoints (BUS+CPU+HDD+RAM) limit per level: LEVEL * 1500
Note: This restrictions are applied to training and intentboost. It means that bonuses from gangwars are added to the stats.
- LevelUp Firewall bonus: ROUND_UP(USERLEVEL^0.84) + 10
- IQ limit: 500
- Hacking Skill: 500
- No interest
- The 400, 600 teamhacks energy bonus available only to donators
- ECShop removed
- IntentBoosts 25 each
- Gangwars Firewall bonus (500: +10, 1000: +30)
- Hacks cash is 20%-25% of the enemy's credits in hand if the opponent has more than 1000 CDs in hand. This CDs will be added to the credits from your hand. Also, when the enemy wins, the CDs taken are not susceptible to the gang tax. If the loser has less than 1000 CDs in hand, the formula is RAND(100,1000) + (YOURLEVEL - ENEMYLEVEL) * 10
- Large Enterprise price set to $2.5M
- Faciliy training costs updated
- Gang price: $5M, 10K webs, 500 ECs.
- other performance&security improvements
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Re: Game Changes

Postby [7s]Light Spawn on Mon, 14 Dec 2009 04:59:20 +0000

Old battle system is carried over right? as in BUS
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Re: Game Changes

Postby |OSX| 10101 on Mon, 14 Dec 2009 07:44:54 +0000

You spelled hand wrong :P

:lol:
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Re: Game Changes

Postby Orsm on Mon, 14 Dec 2009 11:53:36 +0000

Orsm wrote:For those of you that would like to know what has been changed etc. I hope i've listed everything :?

Change log:


- New layout (+2 themes available, including a non-images version)
- New experience formula
exp. needed: ROUND_UP((USERLEVEL ^ 1.51) * 2) + 50
exp. gained: ROUND_DOWN(ENEMYLEVEL ^ 0.63) + RAND(4,6)
- Statpoints (BUS+CPU+HDD+RAM) limit per level: LEVEL * 1500
Note: This restrictions are applied to training and intentboost. It means that bonuses from gangwars are added to the stats.
- LevelUp Firewall bonus: ROUND_UP(USERLEVEL^0.84) + 10
- IQ limit: 500
- Hacking Skill: 500
- No interest
- The 400, 600 teamhacks energy bonus available only to donators
- ECShop removed
- IntentBoosts 25 each
- Gangwars Firewall bonus (500: +10, 1000: +30)
- Hacks cash is 20%-25% of the enemy's credits in hand if the opponent has more than 1000 CDs in hand. This CDs will be added to the credits from your hand. Also, when the enemy wins, the CDs taken are not susceptible to the gang tax. If the loser has less than 1000 CDs in hand, the formula is RAND(100,1000) + (YOURLEVEL - ENEMYLEVEL) * 10
- Large Enterprise price set to $2.5M
- Faciliy training costs updated
- Gang price: $5M, 10K webs, 500 ECs.
- other performance&security improvements


Game stats have also been adjusted they now do not include DD's or CD's
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Re: Game Changes

Postby [1] Digital Void on Tue, 15 Dec 2009 09:06:40 +0000

Weekly Team Kills: 411
Bonus Energy: +5 Every 15

What happened to bonus +5 every 10 when you got to 400 team kills?
Move along numpty!
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Re: Game Changes

Postby Enginn on Wed, 16 Dec 2009 15:42:05 +0000

So much is only donator now, that could really ruin the experience for us players that can't pay for it although they want to. It is also us free players who drive the game, because we populate it and make it fun for the donators.
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Re: Game Changes

Postby Rusty on Wed, 16 Dec 2009 17:01:01 +0000

Enginn wrote:So much is only donator now, that could really ruin the experience for us players that can't pay for it although they want to. It is also us free players who drive the game, because we populate it and make it fun for the donators.

You're about a month late with the complaining. We had a 10+ page debate in the old forum about this. As you can see, orsm didn't agree :P
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Re: Game Changes

Postby Enginn on Wed, 16 Dec 2009 18:14:23 +0000

Rusty wrote:
Enginn wrote:So much is only donator now, that could really ruin the experience for us players that can't pay for it although they want to. It is also us free players who drive the game, because we populate it and make it fun for the donators.

You're about a month late with the complaining. We had a 10+ page debate in the old forum about this. As you can see, orsm didn't agree :P


Better late then never :lol:
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Re: Game Changes

Postby SMOKEY4LIFE on Sat, 19 Dec 2009 08:04:38 +0000

Well, it wasn't so bad before when you could still exchange game money and items for donator days or points now it looks like donator points don't exist anymore and in game trading of any donator days is removed. So at least the ones that couldn't pay for it could gain the benefits of a member.

There's a lot of things that i find a little screwy which is probably why there's only 500 something members, opposed to back when i started the numbers where in the thousands and everyone was active!
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Re: Game Changes

Postby Rusty on Sat, 19 Dec 2009 16:29:12 +0000

[CD]SMOKEY4LIFE wrote:Well, it wasn't so bad before when you could still exchange game money and items for donator days or points now it looks like donator points don't exist anymore and in game trading of any donator days is removed. So at least the ones that couldn't pay for it could gain the benefits of a member.


DDs are still tradeable in the market, which will be open next week.

-- Mon, 21 Dec 2009 21:10:25 +0000 --

You also forgot to mention that Servers and EC making are both only available to donators.
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Re: Game Changes

Postby [7s] nemovc on Tue, 22 Dec 2009 07:49:52 +0000

I have to say Orsm, I'm a little dissapointed with the things you have taken out of the game for those of us who don't have enough spare cash to give you every month.

No extra energy for teamkillls. No servers. No making ECs.

How are we supposed to play this game? Seriously. Next thing you do, battling other people will become an accessory for those able to afford dp's.

Other than that, most of the changes make sense. The other ones I disagree with I will keep to myself, because as much as the community likes to think sometimes it is your game and you can decide what to do with it. Hobbling (probably) 75% of your player base, however, is not the way to go.
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Re: Game Changes

Postby Blanz on Tue, 22 Dec 2009 08:39:42 +0000

nemovc wrote:No extra energy for teamkillls. No servers. No making ECs.

How are we supposed to play this game? Seriously. Next thing you do, battling other people will become an accessory for those able to afford dp's.



i completely, 100% agree with this statement
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Re: Game Changes

Postby Andi on Tue, 22 Dec 2009 08:49:39 +0000

Buy them off the market. One donator day is CHEAPER! than an energy charger. If we give the same benefits, what for will players donate for..? Fun?
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Re: Game Changes

Postby Blanz on Tue, 22 Dec 2009 09:00:20 +0000

Aoen wrote:Buy them off the market. One donator day is CHEAPER! than an energy charger. If we give the same benefits, what for will players donate for..? Fun?


for the benefits that are listed in the donate section. without ecs and servers, how does one expect to pay for these ddays?
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Re: Game Changes

Postby Rusty on Tue, 22 Dec 2009 17:37:12 +0000

Blanz wrote:
nemovc wrote:No extra energy for teamkillls. No servers. No making ECs.

How are we supposed to play this game? Seriously. Next thing you do, battling other people will become an accessory for those able to afford dp's.

i completely, 100% agree with this statement

Blanz wrote:
Aoen wrote:Buy them off the market. One donator day is CHEAPER! than an energy charger. If we give the same benefits, what for will players donate for..? Fun?


for the benefits that are listed in the donate section. without ecs and servers, how does one expect to pay for these ddays?

200% agree with these statements.
However, I'm stocking up on my year's supply of DDs now so that I don't have to donate, and once the ball is rolling I won't have to (as before).
Although I do seriously worry for the site's commercial viability, as now there is a massive overstocking of DDs, who will pay real money to donate? (note that although that question seems rhetorical, text doesn't display tone well I do actually mean it)
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