|V|Shinami wrote:Aoen, how about a minimum price being 50% of the market average?
Aoen wrote:|V|Shinami wrote:Aoen, how about a minimum price being 50% of the market average?
That was my thought.
Rusty wrote:I've argued until I was blue in the face like this guy --> for the unlimited EC market, and as soon as it was introduced, inflation stopped overnight. An unlimited EC store with price dependant on level (or if you want it to be even fairer, rank) would end inflation permanently.
Blanz wrote:Rusty wrote:I've argued until I was blue in the face like this guy --> for the unlimited EC market, and as soon as it was introduced, inflation stopped overnight. An unlimited EC store with price dependant on level (or if you want it to be even fairer, rank) would end inflation permanently.
the "unlimited" EC market stopped inflation because it drastically increased the supply... we just need to do that on a smaller scale (but bigger than the original ec shop)
also, the "average price" market fees should also be applied to prices BELOW the average cost... now that would make it somewhat fair, so that an ec buyer couldn't put up and then remove a bunch of ecs that are severely underpriced in order to reduce the average cost
Rusty wrote:Blanz wrote:Rusty wrote:I've argued until I was blue in the face like this guy --> for the unlimited EC market, and as soon as it was introduced, inflation stopped overnight. An unlimited EC store with price dependant on level (or if you want it to be even fairer, rank) would end inflation permanently.
the "unlimited" EC market stopped inflation because it drastically increased the supply... we just need to do that on a smaller scale (but bigger than the original ec shop)
also, the "average price" market fees should also be applied to prices BELOW the average cost... now that would make it somewhat fair, so that an ec buyer couldn't put up and then remove a bunch of ecs that are severely underpriced in order to reduce the average cost
Any limitation on an EC shop reduces its effectiveness, which is why the original one didn't do anything to stop inflation, but made people with TPs (which I haven't seen around, removed after reset?) more money.
Anyway, putting some sort of 'fee' on putting things below the market price would make prices stagnate at best and only increase at worse (who would sell for less than average when it costs you more than selling at average?). The 50% limit and some checks on this (eg only count ECs actually sold and sold to other players) will be enough. Of course, when big gangs get hoarding they will be able to simply dictate whether the price goes up or down by flooding the market, but so could gangs before if they wanted to so its no different
Blanz wrote:its not "any limitation", the original ec shop was EXCESSIVELY limited. alowing everyone to buy like 50 ecs a day at a reduced price (like 50k per) will prevent inflation.
you say "stagnate" like its a bad thing in this game. with people complaining about inflation, and should be about deflation, (but wont because they benefit from deflation) stagnation is the only other option. but instead of stagnation, consistency is a better word. but since the money supply is still increasing, there would be very small amounts of inflation, which is PERFECT for an economy
Ozy wrote:Other option would be to put a market with 1 fix price per item => ex: Web = 500 cd ; EC = 65,000 cd & dd= 120,000 cd no inflation at all ... newbie like old players would always have the same advantages ...
Ozy wrote:and since this update, we do see less ECS or Webs in the market !
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