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Energy Scouts

PostPosted: Tue, 26 Apr 2011 13:04:06 +0000
by Corey[OSX]Burton
Its quite late, and I'm rushing this, but I was thinking something along the lines of:

They are purchased using energy charges. (10 for the first one, 20 for the next, etc)
You get them twice a day (daily reset, twelve hours after).
When you use them, you get 1 energy block per scout you have.
One energy block can be sold to effectively get 5 energy.

So you'd be putting a lot of energy into these scouts but they'd eventually be worth it. The fact of using energy to purchase them eliminates the divide, if it were a cash thing, the richest players would get them first. This way, everyone can use their own energy to do so, but the market adds that element of variation and whatnot. Eh. Just a suggestion.

Re: Energy Scouts

PostPosted: Tue, 26 Apr 2011 13:06:16 +0000
by [EPCI]Gatekeeper
+1

Re: Energy Scouts

PostPosted: Tue, 26 Apr 2011 13:30:30 +0000
by [OSX] Snags Almighty
Assuming players feel they can afford the energy. I actually like this idea, but I think there are a lot of newer players having to scrape by JUST getting dds or JUST getting the ecs they need for the 600, then maing ecs to buy DDs. Investing in something like that, if it's as slow to recouperate as servers, might be seen as too long-term/difficult.

(Actually, I'd do it, I just wanted to devil's advocate a little)

Re: Energy Scouts

PostPosted: Tue, 26 Apr 2011 14:20:10 +0000
by Corey[OSX]Burton
I figure on that note, say they even spare one charge each week, that's five extra energy. Eventually it'd build up and they'd have enough to get more, etc. However if it pans out otherwise, its more of a reason to donate to the game.

Re: Energy Scouts

PostPosted: Tue, 26 Apr 2011 19:26:05 +0000
by [OSX]-Luffy-
Just because it's with ec's doesn't mean that the richest players aren't going to get them first, all they do is spend their money on ecs anyways.