I respect your opinion, valtam, but you're looking at my suggestion from the wrong angle.
The problem is not with newbs being slaughtered, but from not being allowed in a gang. This means that more of them quit and makes CW a more boring place, as superseding all the flaws with different types of inflation, not getting enough new players is CW biggest problem. I think (though I may not be right) that most of these is because CW is a really hard game to get your head around, and most give up when they see the 10 page tutorial. However, being in a gang is an easy way to get around this problem, as many people prefer to learn through talking to others than reading themselves. Also, gangs are a great part of CW and I know of people who play the game that knew very little about how to play it but enjoyed gangs so much that they stayed playing it.
The current system means gang owners will refuse newbs to join their gangs, meaning they don't get this chance. This can only be bad for CW, as these players don't see the range of features that gangs introduce.
Sure, it means they stay dead less, but who gives a damn about newbs not being farmed? If anything, being farmed will make them leave CW for good, so the less dead they are the better! And yes, a gang can have a load of newbs in to screw the numbers, but then the gang that declared on them should have done their research, as no one goes to war without a plan (Iraq doesn't count
).
[OSX]-Luffy- wrote:So I could make a gang with a bunch of people that are newly joined and have me be the only one that the other gang can kill?
Yea, or you could not go through with the effort and just create a 1 man gang. If you are referring to the 'one strong player and 10 newbs to enable 500 kill wars' or similar problem, the downfall will be that after 25 days all the newbs will then become killable and the gang will be a sitting duck. If the owner boots the over 25s, they must replenish with more each time. This would effectively serve as a training gang, and do a good service to CW in allowing newbs to get the gang experience. In return, they will do well in gang wars. Even better is that this would encourage other gangs to adopt 'counter-newbs' so that they could kill this sort of gang, adding a new dynamic to the already dry gang wars.
Confuzzed wrote:This idea has alot of merit however i do see problems and the main one would be exploitation of newbs thus creating a new brand of problems
How would one go about exploiting newbs?
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